![]() Unfortunately, the other characters in the game don’t get much development either, making the entire experience feel a bit shallow. It is never clear where the Mort came from or what they want beyond wholesale destruction, which means that the plot of Redemption Reapers never gets much deeper than moving units around the battlefield and hoping you don’t get overrun by enemies. We hear hints of a dark event in their past but details on this are scarce until much later in the game.Ĭaptured on Nintendo Switch (Handheld/Undocked) None of the characters are necessarily bad or boring, but they do often feel somewhat one-dimensional. Each character has a unique skill tree and abilities they can use to either keep each other safe or inflict damage on Mort units that come into range. The cast remains small throughout the 20 or so hours it will probably take you to complete the main plot. The team doing the stabbing is the Ashen Hawks Brigade, a group of mercenaries with a score to settle with the Mort. Stabbing them repeatedly is usually the ticket to victory. They come in a variety of forms, each with different abilities and skills to cause chaos on the battlefield, but most are relatively straightforward. These endlessly aggressive, partially feral creatures look very similar to orcs from Lord of the Rings and have about as much characterisation. ![]() Redemption Reapers takes place in a world under threat of being overrun by the Mort. While those strong points never get old during this game, they are quickly overshadowed by shortcomings in the game’s design and execution. A dark and gritty tactical RPG with surprisingly good-looking cutscenes and haunting music was exactly the palate cleanser we needed after playing through Fire Emblem Engage. When we first loaded up Redemption Reapers, we were in love with the aesthetic of the game. ![]()
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