![]() You can’t even zoom out and see your cornerbacks, which sucks. You still can’t see defensive assignments before the snap. You’ll see ball-carriers running in place behind a gang of other players before anyone falls down, cornerbacks awkwardly bumping into receivers on pass plays, and tackles that have a hiccup to them.ĭefensive adjustments at the line of scrimmage are lacking, which gives the offense a distinct edge in human vs. The collision detection is occasionally buggy still. (My theory is that game testers were regularly breaking off 80-yard runs with spin moves, and this was their way of fixing it in a rush.) And in a control oddity, there’s a bad delay on spin moves, making them almost useless. The running control is still slightly stiff. My loser roommate walked by and said, “This looks like Nintendo to me!” The player models are more textured, but actually look a bit worse. The animations look slightly better and they keep up with the gameplay well. Playing against the defensive juggernaut Buccaneers is a much different experience from playing against the “Greatest Show on Turf” Rams squad. The variance in player skills are apparent, and different teams clearly have different strengths. It also takes away the visual blemish of watching clueless defenders run next to a guy without tackling him. This is kind of an important thing to get right to make the gameplay feel fair and realistic. If you run into the ball-carrier, even without hitting the dive button, your player will wrap the guy up and take him down. The concept of “tap the button to throw a rainbow, hold it down to throw a bullet” isn’t new, but it’s applied perfectly here. Playing quarterback is even more intuitive. Running is more fluid, which is especially helpful on defense. The already solid control is tweaked a bit tighter, just the tiniest bit tighter. The differences between the two may seem minor, but all in all 2002 is a strong update to 2001. Madden 2001 laid the foundation, and its good qualities are thankfully retained in Madden 2002. It’s the second of the fantastic PS2/Xbox run of the Madden series. ![]() It’s a few tweaks, a few additional features, and a few pixels away from the greatness to come later in the series. No one talks about Madden for defense.This is a rock solid football sim with great controls, strong AI, well-tuned game logic, tons of plays, and effective graphics. If you wanted better defensive representation, watch the actual games for a fix. Note: There is a heavy skew toward offensive players. With Madden 24 now just around the bend, here’s a look at the most unstoppable (and/or most popular) player in every modern edition of the game. MORE: Every Madden NFL cover star since 2000. These are studs who make picking their team in a standard one-on-one “against the rules” in due time. If you’ve played Madden in any capacity before, you understand that some players simply resemble terrifying cheat codes. There’s a reason it’s released every August on the eve of another long NFL campaign. Fans who watch all the action every Monday, Thursday, and Sunday often use the latest edition as a way to keep tabs on the season at home. Soon enough, we will have yet another (meagerly) edition of Madden - the popular video game franchise (in dire need of new artistic direction).īut even if the mainline games could desperately use healthier development cycles, Madden itself has become a football institution. ![]()
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